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Time Factor Updated

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I've updated Time Factor to fix an issue where the game was much easier in certain browsers.  It should now be just as difficult in every browser, and hopefully still about as difficult as I intended it to be before.

I'll soon be adjusting the high score table to show the difference between scores created before and after this change.

UPDATE: The high score table now shows scores posted after the fix unless you specifically say otherwise.  I've also updated a glitch where it was possible to start a new game without realizing that the old game had ended.

Time Factor

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I'm temporarily resurfacing from the world of gurgling babies and stinky diapers to present Time Factor, my entry into this month's Experimental Gameplay Project.

It's a very simple idea: you have ten seconds to answer as many multiplication questions as you can.  If you get a question right, time slows down; if you get it wrong, time speeds up.  The aim of the game is to make ten seconds last as long as you possible can by answering as many questions correctly as you can.

How long can you make ten seconds last?

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