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    <title>Kamikaze Mouse</title>
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    <id>tag:www.kamikazemouse.com,2009-09-20://4</id>
    <updated>2010-05-11T02:57:49Z</updated>
    
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<entry>
    <title>Time Factor Updated</title>
    <link rel="alternate" type="text/html" href="http://www.kamikazemouse.com/2010/05/time-factor-updated.html" />
    <id>tag:www.kamikazemouse.com,2010://4.7</id>

    <published>2010-05-02T20:11:16Z</published>
    <updated>2010-05-11T02:57:49Z</updated>

    <summary><![CDATA[I've updated Time Factor to fix an issue where the game was much easier in certain browsers.&nbsp; It should now be just as difficult in every browser, and hopefully still about as difficult as I intended it to be before.I'll...]]></summary>
    <author>
        <name>Steve</name>
        
    </author>
    
        <category term="Game Development" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="timefactor" label="time factor" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="update" label="update" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kamikazemouse.com/">
        <![CDATA[I've updated Time Factor to fix an issue where the game was much easier in certain browsers.&nbsp; It should now be just as difficult in every browser, and hopefully still about as difficult as I intended it to be before.<br /><br />I'll soon be adjusting the high score table to show the difference between scores created before and after this change.<br /> <div><br /></div><div><b>UPDATE: </b>The <a href="http://kamikazemouse.com/time_factor/scoring/highScores.php">high score table</a> now shows scores posted after the fix unless you specifically say otherwise. &nbsp;I've also updated a glitch where it was possible to start a new game without realizing that the old game had ended.</div>]]>
        
    </content>
</entry>

<entry>
    <title>Time Factor</title>
    <link rel="alternate" type="text/html" href="http://www.kamikazemouse.com/2010/03/time-factor.html" />
    <id>tag:www.kamikazemouse.com,2010://4.6</id>

    <published>2010-03-29T03:42:38Z</published>
    <updated>2010-03-31T04:14:05Z</updated>

    <summary>I&apos;m temporarily resurfacing from the world of gurgling babies and stinky diapers to present Time Factor, my entry into this month&apos;s Experimental Gameplay Project. It&apos;s a very simple idea: you have ten seconds to answer as many multiplication questions as...</summary>
    <author>
        <name>Steve</name>
        
    </author>
    
        <category term="Announcements" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Game Development" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kamikazemouse.com/">
        <![CDATA[I'm temporarily resurfacing from the world of gurgling babies and stinky diapers to present <a href="http://kamikazemouse.com/time_factor/time_factor.php">Time Factor</a>, my entry into this month's <a href="http://experimentalgameplay.com/blog/2010/03/10-seconds/">Experimental Gameplay Project</a>. <br /><br />It's a very simple idea: you have ten seconds to answer as many multiplication questions as you can.&nbsp; If you get a question right, time slows down; if you get it wrong, time speeds up.&nbsp; The aim of the game is to make ten seconds last as long as you possible can by answering as many questions correctly as you can.<br /><br /><a href="http://kamikazemouse.com/time_factor/time_factor.php">How long can you make ten seconds last?</a><br />]]>
        
    </content>
</entry>

<entry>
    <title>Intermission</title>
    <link rel="alternate" type="text/html" href="http://www.kamikazemouse.com/2009/11/intermission.html" />
    <id>tag:www.kamikazemouse.com,2009://4.5</id>

    <published>2009-11-10T04:36:37Z</published>
    <updated>2009-11-10T04:51:31Z</updated>

    <summary>Due to the recent arrival of my baby daughter I haven&apos;t had a lot of time to spend on Wrecking Ball. Some good progress so far though: A happy combination of new baby and the upcoming holiday season is probably...</summary>
    <author>
        <name>Steve</name>
        
    </author>
    
        <category term="Announcements" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="wreckingball" label="wrecking ball" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kamikazemouse.com/">
        <![CDATA[Due to the recent arrival of my baby daughter I haven't had a lot of time to spend on Wrecking Ball. Some good progress so far though: <br /><br /><a href="http://www.kamikazemouse.com/assets_c/2009/11/wrecking%20ball-1.html" onclick="window.open('http://www.kamikazemouse.com/assets_c/2009/11/wrecking ball-1.html','popup','width=816,height=636,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.kamikazemouse.com/assets_c/2009/11/wrecking%20ball-thumb-200x155-1.png" alt="wrecking ball.png" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="155" width="200" /></a><br />A happy combination of new baby and the upcoming holiday season is probably going to keep this intermission going until the New Year but you never know...<br />]]>
        
    </content>
</entry>

<entry>
    <title>Brickdrop available for download</title>
    <link rel="alternate" type="text/html" href="http://www.kamikazemouse.com/2009/09/brickdrop-available-for-download.html" />
    <id>tag:www.kamikazemouse.com,2009://4.3</id>

    <published>2009-09-21T03:35:48Z</published>
    <updated>2009-10-03T19:31:04Z</updated>

    <summary><![CDATA[After roughly 3 months in development, Brickdrop is now available for download.&nbsp; It's a Tetris clone with all the core features you'd expect, plus an online high score table.The game was built using Microsoft's XNA Framework, version 3.1It's PC only,...]]></summary>
    <author>
        <name>Steve</name>
        
    </author>
    
        <category term="Announcements" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="brickdrop" label="brickdrop" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pc" label="pc" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xna" label="xna" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kamikazemouse.com/">
        <![CDATA[After roughly 3 months in development, <a href="http://www.kamikazemouse.com/games.php">Brickdrop is now available for download</a>.&nbsp; <blockquote><ul><li>It's a Tetris clone with all the core features you'd expect, plus an online high score table.<br /></li><li>The game was built using Microsoft's XNA Framework, version 3.1</li><li>It's PC only, and should work on any system capable of running XNA</li></ul></blockquote><br />The game has a bug reporter built in so if you do run into any horrific glitches, please send them in so I can figure out what went wrong.<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>kamikazemouse.com opens its doors</title>
    <link rel="alternate" type="text/html" href="http://www.kamikazemouse.com/2009/08/kamikazemousecom-opens-its-doors.html" />
    <id>tag:www.kamikazemouse.com,2009://4.2</id>

    <published>2009-08-18T22:27:42Z</published>
    <updated>2009-10-10T21:47:43Z</updated>

    <summary><![CDATA[ Kamikaze Mouse is an amateur gaming studio.Games will be produced on an extremely low budget and uncertain schedule, and will appear on the games page.&nbsp; The current plan is to work through the suggestions in this article in order...]]></summary>
    <author>
        <name>Steve</name>
        
    </author>
    
        <category term="Announcements" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://www.kamikazemouse.com/">
        <![CDATA[<p> Kamikaze Mouse is an amateur gaming studio.<br /></p><p>Games will be produced on an extremely low budget and uncertain schedule, and <a href="http://www.kamikazemouse.com/games.php">will appear on the games page</a>.&nbsp; The current plan is to work through the <a href="http://www.gamedev.net/reference/design/features/makegames/">suggestions in this article</a> in order to build some experience and learn some new skills.&nbsp; First order of business is a Tetris clone, with a working title of Brickdrop.<br /></p><br />Hopefully you'll like what you see and, more importantly, what you play.&nbsp; <a href="mailto:steve@kamikazemouse.com">Let me know...</a><br />]]>
        
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