Time Factor

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I'm temporarily resurfacing from the world of gurgling babies and stinky diapers to present Time Factor, my entry into this month's Experimental Gameplay Project.

It's a very simple idea: you have ten seconds to answer as many multiplication questions as you can.  If you get a question right, time slows down; if you get it wrong, time speeds up.  The aim of the game is to make ten seconds last as long as you possible can by answering as many questions correctly as you can.

How long can you make ten seconds last?

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3 Comments

I really like this game, however it would be wonderful if you could start it with a keypress (like enter) instead of just a mouse click! That way those of us who can ten-key touch (the number pad on the right of the keyboard) wouldn't have to waste time bringing our hand back to the keypad.

that is all

pam

Hey pretty fun game. Good work on experimenting with the cool idea and showing us all the result. :)

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This page contains a single entry by Steve published on March 28, 2010 10:42 PM.

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